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LibGDX Platformer Tutorial #1: Intro! - YouTubeTutorial on using libgdx from Netbeans (fully)

LibGDX: https://libgdx.badlogicgames.com/download.htmlIntelliJ: https://www.jetbrains.com/idea/download/Eclipse: https://www.eclipse.org/downloads/Android SD.. Der Start einer langen basics Serie über libgdx. Wenn man diese Serie erfolgreich verfolgen will, sollte man bereits Erfahrung mit der Programmiersprache J..

Da ich echt Spaß am Aufnehmen habe und dadurch schon einiges an Videos vor-produziert habe, geht es gleich weiter mit dem 2. Part von meiner libgdx-basics-Re.. Meine Spiele: - Just a Paddle (Android): https://play.google.com/store/apps/details?id=de.pilzschaf.testgame.android - Mehr Spiele folgen bald, schau auf mei.. The following is an ongoing series on working with the exceptional library, LibGDX. LibGDX is a cross platform Java based game development library that handles almost all facets of game development. These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts

This Full LibGDX Game Tutorial is a full-blown game development tutorial covering all aspects of creating a game using Box2D in libGDX. It is aimed at those people who want to create games but have no knowledge about programming at all Tutorials / October 1, 2014 August 8, 2020 / Java, LibGDX, Tutorial This is the part people always find the most fun, the actual act of putting graphics up on screen. Let's start with about the simplest project that we can libGDX has a very active community on various platforms, including Discord, Reddit, StackOverflow and IRC. If you are looking for a place to start, our Discord server is most definitely the right place. Find out more. Game Jams. Our community regularly offers game jams for libGDX centered around different themes. These are ideal opportunities to get to know both libGDX and our community. Read. In dieser Tutorialserie dreht sich alles um Spieleprogrammierung in Java. Früherer Zugang zu Tutorials, Abstimmungen, Live-Events und Downloads h.. Full LibGDX Game Tutorial - Menu Controls This part of the tutorial will go over adding actions to buttons and creating our preferences. If you haven't seen part 1 of this tutorial you can view it on Full LibGDX Game Tutorial - Project setup where it explains how to create this project as well as setting up the screens and menu

This tutorial assumes you're planning on deploying your game as an Android app. If you're planning on deploying as multiple apps (such as an HTML page or a desktop application), that's fine. As long as at least one of your apps is Android, then it makes the most sense to use Android Studio for all of your development. This is because Android Studio can run desktop apps, but other IDEs. In case you've never heard of it, LibGDX is a Java based game library capable of targeting iOS, Android, Desktop (Windows, Mac and Linux) and HTML5. It provides a full suite of 2D game functionality including Input, Graphics, Fonts, Physics, Storage and increasingly, 3D. So basically LibGDX is pretty much a one stop game development library Welcome to the Full Libgdx Game Tutorial home page. From here you will be able to browse through the different parts of the Libgdx tutorial and download source code for various parts of the tutorial. The source is currently only available for part 7 on. The source is the full project code zipped after the tutorial part . So if you wanted to skip the first 8 parts and start at part 9, you would. Kennt jemand ein deutsches tutorial mit 3d programmierung und libgdx. Freue mich auf antworten .Kann auch auf Englisch sei Libgdx Tutorial 0 Ich wollte für meinen Vater, zum Geburtstag, ein kleines Spiel schreiben. Eine ganz einfache kopie, nichts neues. Er mag diese Flow spiele. Hier für habe ich mir Libgdx ausgesucht. Ich habe viele Tutorials gefunden die auf englisch sind und die ich auch nutzen konnte, Teilweise aber habe ich gar nichts verstanden

WATCH - TUTORIAL - A full face of Illamasqua with Anchalmu

LibGDX Tutorials: Setting up a LibGDX Project in Eclipse. LibGDX is a game development framework in Java that allows you to create games for different platforms including desktop, Android, iOS and HTML5, using a common source code. If you would like to know more, you can visit the Official LibGDX website or the LibGDX wiki on Github. I'm sure that you're itching to start your own LibGDX. LibGDX Beginner Tutorial: Sprite Sheets & Physics with Box2d Travis Haynes Get Sourcecode from GitHub texturepacker physicseditor tutorial libgdx This tutorial is for libGDX beginners, explaining how to create sprite sheets, use sprites in your game and add game physics To get started with developing, take a look at our post A Simple Game, a short tutorial aiding your first steps. Documentation. The libGDX codebase is documented in two ways: In our Wiki; And via Javadocs; Tools & Libraries . There are different tools and libraries that make the development process for libGDX easier. See our Tools List for some of the most commonly used tools. A curated list. Tutorial - WebGL game with Libgdx (part 1) If you like it please support MGSX; Fork me on GitHub; Ask for more tutorials; This tutorial cover the following use case : I want to deploy a HTML5/WebGL game to the web and I have no money In this tutorial, you will learn how to create a libgdx game from scratch and deploy it as a static web application to github pages Full LibGDX Game Tutorial - Scene2D. Welcome to part 9 of our Full LibGDX Game Tutorial. This part will focus on the using updating out loading screen to use scene2D. If you haven't seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial - Project setup as this tutorial continues from these earlier parts. For those of you who have come from part 8, you.

libGDX default GUI - VersionPB

Demos & Tutorials; Documentation. Wiki; Javadocs; Versions; Tools & Frameworks. Awesome-libGDX; Tools; Contributing to libGDX. Contributing Guidelines; Reporting an Issue; Roadmap; Working from Source ; Building the Natives; Funding; Home / Dev / Creating a Project. If this is your first time using libGDX, you're at the right place. The following steps detail how you can get your fist libGDX. LibGDX tutorial series. Edit: This is the most up to date link with a complete table of contents. This is a currently in process tutorial series (as in, there are more parts to come) on using LibGDX for creating games. I think its far enough along to be useful for someone looking to start out in LibGDX. The goal is to be as detailed as possible while as simple to understand as possible. So.

I make no effort to disguise my dislike for Eclipse yet when working with LibGDX Eclipse is the path of least resistance. Fortunately there are other IDEs out there that can work with LibGDX, IntelliJ is my favorite of the options available. First off, you should be aware that there are currently some key limitations with the Gradle install. Right now there is no support for GWT ( HTML5 ) or. Now then, it is quite easy to download and install Android Studio and there are a tone of great up - to - date tutorials out there, so if you encounter any problems just make a quick search on Google. For now lets just focus on how to setup LibGDX, after you have finished downloading and installing Android Studio. When you open the above link, the page looks like that; Libgdx download page. Contribute to thinhhung/libgdx-tutorial development by creating an account on GitHub Full LibGDX Game Tutorial - Menu Controls. This part of the tutorial will go over adding actions to buttons and creating our preferences. If you haven't seen part 1 of this tutorial you can view it on Full LibGDX Game Tutorial - Project setup where it explains how to create this project as well as setting up the screens and menu.. So now we can run our game and we get our menu

libGDX Tutorial #19 - Physik 4 - Kollisionen mit anderen

Tutorial Libgdx Android An easy way to make Games and Apps on Android ! Mysteria. Wednesday, February 19, 2014. Handling inputs : Text. Previous. Number. Category. Translate . Next . 13. How? French . Common Inputs for the two platforms: Text input What we will do ? To sum things up, I'll give you a source code of a small application that asks user to enter text and then display him a. This tutorial will be the last of the LibGDX tutorial series and i really hope that you leaned and loved the procedure of developing a fully working game from scratch. As i promised you, in today's tutorial i will show you how to implement admob ads in our game. You don't need to make an admob account yet, because we are going to use test ads (recommended from admob if a game isn't published. Full LibGDX Game Tutorial - Particle Effects. Welcome to part 16 of our Full LibGDX Game Tutorial. This part will focus on adding a particle effects system in our Ashley ECS. If you haven't seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial - Project setup as this tutorial continues from these earlier parts. For those of you who have come from part.

The Closer Look series is intended to be a cross between a tutorial, review and overview of a game engine, aimed at helping those evaluating which game engine is right for them. We are going to go into a bit less technical detail with LibGDX, as this site already has a massive text based and video based tutorial series covering LibGDX in depth. There is an HD video version of this post. November 3, 2014 March 22, 2015 Me android, ios, java, libgdx, truetype, tutorial As mentioned in one of the previous posts , in Libgdx you cannot just write - print Hello World, in Times New Roman, size 12

LibGDX Tutorial [Deutsch] #001 2D und 3D

  1. Full Tutorial Seris on libGDX. LibGDX is a Java based game library capable of targeting iOS, Android, Desktop ( Windows, Mac and Linux ) and HTML5 which means you code only once but can run and deploy it on iOS, Android, Desktop ( Windows, Mac and Linux ) and HTML5
  2. LibGDX setup Now then, it is quite easy to download and install Android Studio and there are a tone of great up - to - date tutorials out there, so if you encounter any problems just make a quick search on Google. For now lets just focus on how to setup LibGDX, after you have finished downloading and installing Android Studio. 305 People Learned More Courses ›› View Course 2D Game.
  3. Libgdx und Box2D Zeichnen Sie eine benutzerdefinierte Form (1) tutorial body box2d libgdx Deutsch . Top Deutsch . Top.
  4. Example. The StretchViewport is a Viewporttype, which supports a virtual screen size. This allowes you to define a fixed (resolution independent) width and height. The StretchViewport, as the name suggests, stretches the virtual screen, if the virtual aspect ratio does not match the real aspect ratio.The OpenGL Viewport won't be modified and there won't appear black bars
  5. java - ashley - libgdx tutorial . Box2d libgdx, ein bisschen Macht Sinn. Ich habe das Tutorial / Intro zu box2d hier verfolgt. Es erwähnt, die Umwandlung zu tun und gibt Ihnen einige Beispielbeträge, um zu verwenden. Nun, das ist alles gut und gut, aber ich finde, wenn ich solche Techniken benutze, scheint die Debugger-Box nicht zu rendern, wo sie sollte. Die Kollision funktioniert.

Libgdx-Tutorial #1: Setup und Informationen [Deutsch

java - studio - libgdx tutorial 2017 Ich habe ein neues AndroidStudio-Projekt mit dem libGDX-Generator erstellt. Wenn ich das Projekt mit der build.gradle Datei in AndroidStudio build.gradle, build.gradle ich beim Bearbeiten der build.gradle-Datei eine Warnung 'sourceSets' cannot be applied to 'groovy.lang.closure' Hier ist der Abschnitt, der die Warnung gibt: android {buildToolsVersion. The LibGDX FrameworkThis chapter presents the minimal code needed to create a basic game: rendering textures, detecting user input, and collision detection. The game Starfish Collector is introduced, which will be a recurring example throughout the book: features will be added on when introducing new topics (in chapters 3, 5, 6, 10, and 13). 2.1 Understanding the Life Cycle of a Game 2.2.

In the previous tutorial we've seen how to convert, load and display a model with LibGDX. Now we're going to take a look at how to load a complete 3D scene. The full source, assets and a runnable tests of this tutorial can be found on this github repository.. We use the same code a before as our base, although I've renamed the class to SceneTest to keep things clean To start you will need to download LibGDX setup application and generate a new project, If you have worked with LibGDX previously I am sure you have seen this screen many times! There are only three files changed / created for this first part of the tutorial: DesktopLauncher.java. Add these two lines to the launcher so the game height and width are set: config.width = 800; config.height. libgdx tutorial 2017 (2) Ich erstelle eine Anwendung, die zwei Sprachen, Englisch und Hebräisch, unterstützen soll. Das Problem ist, dass Hebräisch von links nach rechts und Englisch von links nach rechts ist und LibGDX keine RTL-Schriften unterstützt. Ich habe die Bitmap für die Schriftart erstellt und alles funktioniert . Aber wenn ich in Hebräisch schreibe, wird es die Wörter. LibGDX Tutorial 1: Cài đặt môi trường làm việc, tạo và chạy project LibGDX sử dụng Grade để quản lý các dependencies, quá trình build, và hỗ trợ tích hợp các IDE khác nhau. Nó cho phép bạn phát triển các ứng dụng với bất cứ môi trường phát triển nào bạn thích. Điều tuyệt vời nhất: thành viên trong team của. This tutorial guides you in using the basics of the 3d api LibGDXoffers.The full sourceand a runnable tests of this tutorial can be found on this github repository. I assume you are already familiar with LibGDX, so let's setup a new project and call it Basic3DTest.We will have to implement ApplicationListener, so let's start that from scratch

Libgdx-Tutorial #2: Das 1

  1. I'm looking for tutorials step-by-step using libgdx. I'm beginner and I need understand how to works with libgdx. There's some suggestion ? java android frameworks libgdx 2d-games. Share . Improve this question. Follow asked Jun 26 '14 at 13:37. FernandoPaiva FernandoPaiva. 4,210 10 10 gold badges 48 48 silver badges 104 104 bronze badges. 3. LibGDX Tutorials - Kevin Workman Jun 26 '14 at 13.
  2. This tutorial is for libGDX beginners, explaining how to create sprite sheets, use sprites in your game and add game physics. by Travis Haynes. Tutorials for Nape Physics. Getting started with PhysicsEditor and Nape . Full tutorial with source code how to use PhysicsEditor with Nape physics engine. by Andreas Löw. Tutorials for Panda 2. How to create physics shapes for Panda2 and P2 physics.
  3. LibGDX skins. LibGDX comes with a Scene2D GUI module, which allows you to easily create your GUIs and customize them with Skin instances. However, most beginners struggle with a problem: the GUI comes without a default skin, which makes it difficult to test it. One could argue that it's the right approach, as it keeps framework's core jar smaller - but when you're trying to learn a new thing.

Compared to our previous tutorials it looks a little bit different. We have still the create method which runs when the app is run. Now we have a render method as well and it will contain our code because it runs again and again and again. So you can think of it as an ongoing loop and that is where we will put our code to animate our stripes to do our collision detection and everything like. LibGDX is designed in a way that you can write the same code and deploy it on several different platforms. Yet, there are times when you want to get access to platform specific code. For an instance, if you have leaderboards and achievements in your game, you may want to use platform-specific tools (like Google Play Games) in addition to storing them locally. Or you want to use a database, or.

LibGDX Tutorial [Deutsch] #010 Texture Atlas für bessere

Full LibGDX Game Tutorial - Shooting. Welcome to part 14 of our Full LibGDX Game Tutorial. This part will focus on allowing the player to start shooting enemies. If you haven't seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial - Project setup as this tutorial continues from these earlier parts. For those of you who have come from part 13, you can. Tutorial Libgdx Android An easy way to make Games and Apps on Android ! Mysteria. Wednesday, February 19, 2014. Files handling Libgdx Previous. Number. Category. Translate . Next . 11. How? French . This is the practical part of this tutorial Files with Libgdx If you have retained the theoretical part of the tutorial Files with Libgdx you will have no trouble understanding what follows. Tutorial Objectives: Showcase Label using BitmapFont, the Gdx FreeType extension and Skin Introduction A Label is one of the components available out of the box with LibGDX through the Scene2D Library. The Label's font can be : Gdx FreeType: Extension that allow you to generate your BitmapFont on the fly. This is the most flexible to programatically To download the source code you need a GIT client, I would recommend TortoiseGit at least for Windows systems. With TortoiseGIT you can check out the changes, say in scene2d, by navigating to scene2d folder with file explorer, right-click, select TortoiseGit->Check for modifications. Gustavo, thank you for the great tutorial! However, I should point out that this post #13 does not work with.

LibGDX Tutorial [Deutsch] #003 Desktopspezifische

libgdx documentation: Viewports. Example. To support multiple resolutions and aspect ratios Libgdx uses the so called Viewports. There are a few types of Viewports which use different strategies to handle multiple resolutions and aspect ratios. A Viewport uses a Camera under the hood and manages it's viewportHeight and viewportWidth.You can optionally give the Viewport a Camera in it's. PDF - Download libgdx for free Previous Next This modified text is an extract of the original Stack Overflow Documentation created by following contributors and released under CC BY-SA 3. Tutorial Objective Create a standard Button, TextButton, ImageButton and ImageTextButton. Differences between Button, TextButton, ImageButton and ImageTextButton Button An empty button, but it extends table so other widgets can be added to it. It has an up background that is normally displayed, and a down background that is displayed when pressed Example. Entity systems are how you perform functional operations on sets of entities. Components should typically not have logic associated with them that involves awareness of data or state of other component instances, as that is the job of an entity system Full LibGDX Game Tutorial - Rendering and Asset manager. Welcome to part 7 of our Full LibGDX Game Tutorial. This part will focus on rendering and using the AssetManager to load images, sounds, music and skins. If you haven't seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial - Project setup as this tutorial continues from these earlier parts. If.

LibGDX Tutorial [Deutsch] #015 Viewports - YouTub

  1. A Libgdx tutorial. 2012-02-15 #1 - libgdx Tutorial: Introduction Libgdx version used on this post: 0.9.2 . Developing games is a very difficult task, even if you want something simple. There are many technical concepts to grasp and then you must learn how to implement them correctly and efficiently on your game's target platform. This is the first post of a tutorial that I'll write about.
  2. LibGDX is an open source cross-platform game development framework in Java. Write your game once and run it on Windows, Linux, Mac OS X, Android, iOS, and HTML5. LibGDX info and tutorials gets you started with your Indie Game with ready to use resources and samples. This site complements the official LibGDX wiki or documentation
  3. Create a 2D Platformer with libGDX - Part 1. In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libGDX library. What you will learn: Create a very simple 2D shooter platformer game. What a complete game architecture looks like. How to use 2D Graphics with OpenGL without knowing anything.

LibGDX Tutorial series - GameFromScratch

libgdx documentation: Installation or Setup. Example. LibGDX has a fairly simple setup, with the help of a simple Java program This is the fourth part of the libgdx tutorial in which we create a 2d platformer prototype modeled after Star Guard. You can read up on the previous articles if you are interested in how we got here. Part 1. Part 2. Part 3. Following the tutorial so far we managed to have a tiny world consisting of some blocks, our hero called Bob who can move around in a nice way but the problem is, he doesn. Demos & Tutorials; Documentation. Wiki; Javadocs; Versions; Tools & Frameworks. Awesome-libGDX; Tools; Contributing to libGDX. Contributing Guidelines; Reporting an Issue; Roadmap; Working from Source ; Building the Natives; Funding; Home / Dev / Creating a Project. If this is your first time using libGDX, you're at the right place. The following steps detail how you can get your fist libGDX.

godot :: Search :: ViewTube

Full LibGDX Game Tutorial - Project setup - Game Developmen

LibGDX Tutorial 3: Basic graphics - GameFromScratch

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres. Back to our subject, LibGDX provides us with the right tools to handle and use assets as efficiently as possible. One of these tools (class) is AssetManager. It's only a very useful class that helps us handle our assets. Every single one of the assets is loaded in memory once and we can use them as many times as we want. It's the best way to handle images, music, sounds, and more. Also. In this tutorial we will see how to do some shadow mapping with Libgdx, it will cover some specific points : Directional Lights; Point Lights; Multiple lights, multi-pass / forward rendering; It will cover shadows, not lighting techniques (colors, reflection,) It is best if you already have some knowledge about : 3D with Libgdx; Shaders; Read / Download. Offline read, PDF format. Shadow. LibGDX Courses Find paid and free LibGDX tutorials and courses. Choose from select topics and learn from the best instructors and institutions. 223 People Learned More Courses ›› View Course The Complete LibGDX Game Course Using Java - Take This Course Save www.takethiscourse.net. Online Course Description: The course is completely project based, and we are going to create full featured.

libGD

I have made my Actor, but I am unclear on how to take advantage of the action and act methods. Outside of the basic Javadoc, I have not found a good tutorials on these methods. Can anyone provide.. Gradle Guides. Here you can find project-based topical guides to help you learn Gradle through using it. Whether you are new to Gradle or an experienced build master, the guides hosted here are designed to help you accomplish your goals

LibGDX Tutorial [Deutsch] #011 AssetManager und LadeScreen

Libgdx is the better way to go if you want to learn. Because it's a framework, you'll be dealing more closely with the components that make up a game engine. You'll be putting your own game engine together with the APIs provided. Unlike Unity, you'll have to choose whether you want to use an Entity Component System like Ashly. You'll decide when physics engines get updated, when you render. This tutorial will show you how to make your first game in libGDX written with Kotlin. We will show you: - How to create your first project with the gdx-setup.ja A Libgdx tutorial. 2012-03-06 #5 - libgdx Tutorial: Files Libgdx version used on this post: 0.9.2 . Moving on with our game development, I decided to make a slight change of plans. Instead of having a Hall Of Fame screen I think it would be easier to implement a High Scores screen. Let's go through all the steps... Important changes. Resources reorganization: by the time the game is.

libGDX Tutorial #1 - Spieleprogrammierung für Android

Zombie Bird Tutorial (Flappy Bird Clone/Remake) libGDX is under an Apache 2.0 license, which allows you to freely modify and distribute the code, provided that you give credit to the original author. All built-in libGDX classes will have an Apache 2.0 header. As we will not be modifying these files, and since the licenses are already included for us, we do not have to include it ourselves. With libGDX(box2d), you can also develop games for other platforms, including Web, iOS, Windows, Linux, MacOS, and even Blackberry, not just Android. The code is cross-platform, so you don't need to write several apps. You can create one and it will run across all the platforms, which makes libGDX(box2d) a huge time-saver Hands down, one of the most nerve wracking API integration I've ever done! Mostly due to the jargon-filled Google documentation and the lack of libGDX-specific tutorials. Hopefully, this post would give you more clarity to implement the same. 1) Create a new Game Service Head over to your dashboard and select Game services Note: You don't need to have you

Full LibGDX Game Tutorial - Preferences and Menu - Game

Don't look at libgdx tutorials as they are outdated. You don't need a libgdx specific extension. Non deprecated modern Google Play Game services code can be found on the example projects here: You don't need a libgdx specific extension libGDX version 1.0 was released in 2014 but developers used the framework even before. Over those years there were plenty of questions asked and answered on StackOverflow and hundreds of video and text tutorials created. There is also a quite active official libGDX forum where one can seek for maintainers help. What is even better, libGDX is an open source project hosted on Github meaning that.

LibGDX Setup - Happy Codin

You will find many tutorials for libGDX on Internet. They are made for Java developers, and sometimes for another OS as the original library is cross-platform, but they are still useful to understand how to use the library at its best. Converting the Java code to Basic4Android should not be complicated because I did not change the name of 99% of functions. The main difference is for most Get. Ändern Sie die Paket-ID des libGDX-Spiels (2) . Libgdx hat diese Architektur: com.myname.mygame als Kernmodul . com.myname.mygame.android als Android-Modul . com.myname.mygame.desktop als Desktop Modul, etc. . Sie müssen sie also umgestalten, zum Beispiel den Paketnamen des Kernmoduls von com.myname.mygame in com.myname.mygame.core ändern, dann das Paket im Manifest in package=com.myname.

LibGDX Tutorial 1: Creating an initial project

Android Studio grandle 2.1.3 Problem (3) . Nein, Ivan hat Recht. Die neueste Version von Android Studio besteht auf einem Upgrade auf Android Plugin für Gradle, Revision 2.1.3 (August 2016), Gradle 2.14.1 oder höher und Build Tools 23.0.2 oder höher Download the latest copy of Libgdx library from Google Code. Once it is downloaded, extract the content of the zip file and paste it to a folder c:/libgdx. gdx-setup-ui.jar file will be used to create a project setup. In the later tutorials, we will see how to use the downloaded Libgdx files Tutorials; Links; Contests; IRC-Chat ; Discord-Chat; auf Facebook; spieleprogrammierer.de » Community » Projektvorstellungen und Stellenangebote » [JAVA LIBGDX 2D] Protoman vs Megaman. Werbeanzeige. Draculark. Alter Hase. Beiträge: 337. 1. 11.01.2015, 13:02 [JAVA LIBGDX 2D] Protoman vs Megaman. Willkommen zu meinem ersten Java und LibGDX Spiel. Danke fürs Lesen ;) Ich hatte während. Um Ihr Problem schnell zu lösen, empfehlen wir, das libgdx.dll Fix Tool herunterzuladen und zu verwenden. Wenn Sie technisch versiert sind und eine DLL-Datei manuell installieren möchten, wählen Sie bitte Ihre Windows-Version aus und laden Sie libgdx.dll herunter, danach kopieren Sie es an die entsprechende Stelle mit Hilfe der unten stehenden Anleitung, es wird DLL-Fehler beheben

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